AI Insights · Timothy · March 2024
Top 5 Play Pass Games Performance on iOS in Australia: Q1 2024
Explore the performance trends of the top 5 Play Pass games on iOS in Australia during Q1 2024, including weekly downloads, revenue, and active users.
During the first quarter of 2024, the performance of the top 5 Play Pass games on iOS in Australia displayed varied trends in weekly downloads, revenue, and active users. The data, provided by Sensor Tower, offers detailed insights into the metrics for each game.
LEGO® DUPLO® WORLD from StoryToys Limited saw a peak in weekly revenue at approximately $5.4K in mid-January, with a low of about $3.7K in early January. Weekly downloads fluctuated, reaching a high of around 1.2K in late January and a low of 565 in early February. Active users experienced a slight decline from 2.4K in early January to around 2.3K by the end of March.
Disney Coloring World, also from StoryToys Limited, had a notable increase in weekly revenue, peaking at around $3.3K in mid-March. Weekly downloads remained relatively steady, with a slight increase towards the end of the quarter, peaking at 1.2K. Active users hovered around 2.3K throughout the quarter, showing minor fluctuations.
Hungry Shark Evolution by Ubisoft experienced a varied revenue trend, starting at $2.1K in early January and dipping to $843 in early March before rising again. Weekly downloads showed a similar pattern, peaking at 2.9K in early January and dropping to 1.2K in early February. Active users saw a decline from 12.6K in early January to 9.1K by the end of March.
Pixel Art - Color by Number from Easybrain Ltd had a steady revenue throughout the quarter, peaking at $1.2K in late February. Weekly downloads were highest in early January at 1.7K, with a slight decline to around 1.1K by the end of March. Active users remained relatively stable, averaging around 11.5K to 13.2K.
Flow Free by Big Duck Games LLC displayed a consistent performance in terms of revenue, with weekly earnings around $700 to $900. Weekly downloads peaked at 3.7K in early January, gradually declining to around 2.1K by the end of March. Active users saw a steady decline from 159.1K in early January to about 117.7K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower. The performance of these top games showcases the dynamic nature of the mobile gaming market in Australia.